The Tau may alternatively camp out in narrow passageways near choke-points from where they can snipe the enemy from afar. Tau players can hold Critical Locations more effectively since these areas act as spotters that allows units to attack beyond their normal line of sight. They also have a greater selection of units that can be infiltrated and are they only faction that can construct infiltrated Vehicles. Unlike the Orks who specialize in direct melee combat, the Tau excel in attacking while avoiding damage, either through stealth or by sniping enemy positions using their superior range and accuracy. Like the Orks, the Tau are primarily an offensive civilization, possibly even more so due to their inability to construct defensive turrets. For background information, see Tau Empire.
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